Old Skool Splash Screen
After I got rid of most boot messages, I wanted to display a splash screen.
It wasn't all plain sailing though. The first thing was to get SVGAlib compiling on a modern Linux distribution (let's assume Ubuntu here). Of course, I had to make some patches. There wasn't much to fix:
Only build static libraries. I didn't need to use SVGAlib with anything else on Tiny Core Linux.
Don't bother with assembly optimizations.
Various type, macro and syntax changes - probably due to a tightening-up of compiler rules.
I also patched Zgv - not to fix compile errors, but to:
Support LSS16 image files. LSS16 is an arbitrary format which Syslinux supports for displaying splash screens. I wanted to use the same files in Syslinux later on if I wanted to.
Remove support for JPEG, PNG and TIFF images in Zgv. I didn't need these libraries so it was pointless to add them to Tiny Core Linux and load them from the USB stick.
Add support for 640 x 480 x 16 colours planar VGA mode.
SVGALib's vga_getmodeinfo returns 0 bytes per pixel for planar VGA modes. For my graphics adapter it was only returning one 640 x 480 mode, and it was planar.
Since I was only going to be using this mode for 640 x 480, I made a hack and changed only the graphics mode selection algorithm. From the patch:
+ if(bpp==4) bytepp=0; else bytepp=(bpp+7)/8;
Don't dither LSS16 images to 16 colours! In 16 colour mode, Zgv dithers images, even if they have 16 colours or less. It defines its own palette and maps the image onto it. Obviously, it's better to use the 16 colours in the image itself.
Fix a SEGV, caused by not setting a global (image_palette).
Making LSS16 files
I created my splash screen in Inkscape as a vector graphic, splash.svg. Here's the script I used for creating a LSS16 file, splash.rle, from it:
inkscape -e splash-pic.png -w 300 -h 300 -b '#000000' splash.svg convert splash-pic.png \ -bordercolor '#000000' \ -border 170x40 \ -gravity north \ -background '#000000' \ -extend 640x480 \ -gravity south \ -fill '#ffffff' \ -pointsize 30 \ -annotate +0+50 'Almost there, just a few moments...' \ splash.png convert splash.png -colors 16 splash.ppm ppmtolss16 '#000000=0' '#ffffff=7' < splash.ppm > splash.rle
In other words:
Export the file from Inkscape, 300 x 300 on black background.
Use ImageMagick to:
- Add a border around the image - 40px of space at the top and extending the width to 640px by adding 170px either side.
- Extend the height of the image to 480px.
- Add a message 50px from the bottom of the image.
Use ImageMagick to convert the image to 16 color PPM format.
Use ppmtolss16 to convert the PPM image to LSS16 format. ppmtolss16 comes with Syslinux. The .rle extension because LSS16 uses run-length encoding compression.
Note how I set the background colour to index 0 and the foreground color to index 7. Zgv doesn't treat these indices as special, but Syslinux sets the console's text foreground and background to the colours at these indices.
Displaying the Splash Screen in Tiny Core
Finally, we need to call Zgv to display the image while Tiny Core Linux is loading. I do this by putting the following at the start of /etc/init.d/tc-config:
[ -f /proc/cmdline ] || /bin/mount /proc if grep -q quiet /proc/cmdline then echo -en "\033[2J\033[1;1H" exec > /dev/null if ! ps -o comm | grep zgv then sh -c "zgv -p -m \"640 480 4\" --viewer-16col-colour /usr/share/splash.rle &" fi fi
This clears the screen, homes the cursor, redirects output from the script to /dev/null and then runs Zgv. -p hides the loading progress bar. -m selects the display mode to 640 x 480 x 4 bits per pixel. --viewer-16col-colour seems a bit superfluous given that it knows there are 4 bits per pixel, but Zgv needs it anyway.
To stop Zgv before X loads, I put the following at the end of /etc/init.d/tc-config:
if grep -q quiet /proc/cmdline then sudo killall -INT zgv while ps -o comm | grep zgv; do sleep 1; done fi
Note I only run Zgv if quiet was passed as a kernel boot parameter.
You might want to remaster your Tiny Core image to put these changes in.
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